MAULED

Trapped in a paranormal-infested shopping centre in the middle of nowhere, your goal is to survive! With a lurking horrific late-night shopper searching the empty corridors, you must evade dying and stop the cycle.

You must be versatile. Run and use hiding spaces to your advantage to escape the monster patrolling the shopping centre. Or use the variety of items left behind by other trapped mortals to get through the multiple levels of the shopping centre.

I programmed the AI and other elements of the game. However, my main focus was the overall design and holding the position of producing the game making sure the team's tasks were tracked and no one was blocking each other!

As the primary Unity developer on the project, I worked on the interaction, item mechanics, player movement and inventory systems used along with other roles required when working in a small team.

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